Drawing with Canvas in Android, Saving your drawings
Continuing with our Drawing in Canvas series, let us see how to save your drawings
Update:
May 5, 2011 - If saving the image is not that fine, this could come in handy http://stackoverflow.com/questions/5243547/decode-byte-array-to-bitmap-that-has-been-compressed-in-java
Introduction
We draw and saw our drawings are good, now lets save them
Notes
• The files are uploaded in http://goo.gl/ecHpE
• The project was build in IntelliJ and it should be easy to import to Eclipse
•
What Do I Need
DrawingSurface
DrawingActivity
Quick Explanation
if(mBitmap == null){
mBitmap = Bitmap.createBitmap (1, 1, Bitmap.Config.ARGB_8888);;
}
final Canvas c = new Canvas (mBitmap);
c.drawColor(0, PorterDuff.Mode.CLEAR);
commandManager.executeAll(c);
This is the core of the saving part, in order for our drawing to be exported we have to create a canvas with bitmap to draw upon to, See Canvas Class for more info.
canvas.drawBitmap (mBitmap, 0, 0,null);
We put our bitmap to our original canvas (the surfaceView's canvas) so that we can see our drawings
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
mBitmap = Bitmap.createBitmap (width, height, Bitmap.Config.ARGB_8888);;
}
We would have to recreate our bitmap when we change the orientation (The drawings will currently be removed)
final Activity currentActivity = this;
Handler saveHandler = new Handler(){ ... }
We cant call the UI tread from another thread so we pass a handler to our AsyncTask, see Using Handler in Android for more information on Handlers
private class ExportBitmapToFile extends AsyncTask {
private Context mContext;
private Handler mHandler;
private Bitmap nBitmap;
public ExportBitmapToFile(Context context,Handler handler,Bitmap bitmap) {
mContext = context;
nBitmap = bitmap;
mHandler = handler;
}
@Override
protected Boolean doInBackground(Intent... arg0) {
try {
if (!APP_FILE_PATH.exists()) {
APP_FILE_PATH.mkdirs();
}
final FileOutputStream out = new FileOutputStream(new File(APP_FILE_PATH + "/myAwesomeDrawing.png"));
nBitmap.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
return true;
}catch (Exception e) {
e.printStackTrace();
}
//mHandler.post(completeRunnable);
return false;
}
@Override
protected void onPostExecute(Boolean bool) {
super.onPostExecute(bool);
if ( bool ){
mHandler.sendEmptyMessage(1);
}
}
}
In order for us to export the bitmap and not hard the UX of our app, we need to create a background thread for it, for more information on AsyncTask see the AsyncTask Class and Painless Threading
final FileOutputStream out = new FileOutputStream(new File(APP_FILE_PATH + "/myAwesomeDrawing.png"));
nBitmap.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
This is default Java feature, if your now from Java then this just mean that you create a buffer where when we use that in mBitmap.compress the compressed bitmap would be buffered into that FileOutputStream (i hope i was clear in this. haha)
Reference
Most of the stuff here were back in 2009, most of them are in Google Groups.
Update:
May 5, 2011 - If saving the image is not that fine, this could come in handy http://stackoverflow.com/questions/5243547/decode-byte-array-to-bitmap-that-has-been-compressed-in-java
Introduction
We draw and saw our drawings are good, now lets save them
Notes
• The files are uploaded in http://goo.gl/ecHpE
• The project was build in IntelliJ and it should be easy to import to Eclipse
•
What Do I Need
DrawingSurface
public class DrawingSurface extends SurfaceView implements SurfaceHolder.Callback {
private Bitmap mBitmap;
private ...
class DrawThread extends Thread{
...
@Override
public void run() {
Canvas canvas = null;
while (_run){
try{
canvas = mSurfaceHolder.lockCanvas(null);
if(mBitmap == null){
mBitmap = Bitmap.createBitmap (1, 1, Bitmap.Config.ARGB_8888);;
}
final Canvas c = new Canvas (mBitmap);
c.drawColor(0, PorterDuff.Mode.CLEAR);
commandManager.executeAll(c);
canvas.drawBitmap (mBitmap, 0, 0,null);
} finally {
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
}
public Bitmap getBitmap(){
return mBitmap;
}
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
mBitmap = Bitmap.createBitmap (width, height, Bitmap.Config.ARGB_8888);;
}
}
DrawingActivity
public class DrawingActivity extends Activity implements View.OnTouchListener{
...
private static File APP_FILE_PATH = new File("/sdcard/TutorialForAndroidDrawings");
public void onClick(View view){
switch (view.getId()){
...
case R.id.saveBtn:
final Activity currentActivity = this;
Handler saveHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
final AlertDialog alertDialog = new AlertDialog.Builder(currentActivity).create();
alertDialog.setTitle("Saved 1");
alertDialog.setMessage("Your drawing had been saved :)");
alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
return;
}
});
alertDialog.show();
}
} ;
new ExportBitmapToFile(this,saveHandler, drawingSurface.getBitmap()).execute();
break;
}
}
private class ExportBitmapToFile extends AsyncTask{
private Context mContext;
private Handler mHandler;
private Bitmap nBitmap;
public ExportBitmapToFile(Context context,Handler handler,Bitmap bitmap) {
mContext = context;
nBitmap = bitmap;
mHandler = handler;
}
@Override
protected Boolean doInBackground(Intent... arg0) {
try {
if (!APP_FILE_PATH.exists()) {
APP_FILE_PATH.mkdirs();
}
final FileOutputStream out = new FileOutputStream(new File(APP_FILE_PATH + "/myAwesomeDrawing.png"));
nBitmap.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
return true;
}catch (Exception e) {
e.printStackTrace();
}
//mHandler.post(completeRunnable);
return false;
}
@Override
protected void onPostExecute(Boolean bool) {
super.onPostExecute(bool);
if ( bool ){
mHandler.sendEmptyMessage(1);
}
}
}
}
Quick Explanation
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Explanationif(mBitmap == null){
mBitmap = Bitmap.createBitmap (1, 1, Bitmap.Config.ARGB_8888);;
}
final Canvas c = new Canvas (mBitmap);
c.drawColor(0, PorterDuff.Mode.CLEAR);
commandManager.executeAll(c);
This is the core of the saving part, in order for our drawing to be exported we have to create a canvas with bitmap to draw upon to, See Canvas Class for more info.
canvas.drawBitmap (mBitmap, 0, 0,null);
We put our bitmap to our original canvas (the surfaceView's canvas) so that we can see our drawings
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
mBitmap = Bitmap.createBitmap (width, height, Bitmap.Config.ARGB_8888);;
}
We would have to recreate our bitmap when we change the orientation (The drawings will currently be removed)
final Activity currentActivity = this;
Handler saveHandler = new Handler(){ ... }
We cant call the UI tread from another thread so we pass a handler to our AsyncTask, see Using Handler in Android for more information on Handlers
private class ExportBitmapToFile extends AsyncTask
private Context mContext;
private Handler mHandler;
private Bitmap nBitmap;
public ExportBitmapToFile(Context context,Handler handler,Bitmap bitmap) {
mContext = context;
nBitmap = bitmap;
mHandler = handler;
}
@Override
protected Boolean doInBackground(Intent... arg0) {
try {
if (!APP_FILE_PATH.exists()) {
APP_FILE_PATH.mkdirs();
}
final FileOutputStream out = new FileOutputStream(new File(APP_FILE_PATH + "/myAwesomeDrawing.png"));
nBitmap.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
return true;
}catch (Exception e) {
e.printStackTrace();
}
//mHandler.post(completeRunnable);
return false;
}
@Override
protected void onPostExecute(Boolean bool) {
super.onPostExecute(bool);
if ( bool ){
mHandler.sendEmptyMessage(1);
}
}
}
In order for us to export the bitmap and not hard the UX of our app, we need to create a background thread for it, for more information on AsyncTask see the AsyncTask Class and Painless Threading
final FileOutputStream out = new FileOutputStream(new File(APP_FILE_PATH + "/myAwesomeDrawing.png"));
nBitmap.compress(Bitmap.CompressFormat.PNG, 90, out);
out.flush();
out.close();
This is default Java feature, if your now from Java then this just mean that you create a buffer where when we use that in mBitmap.compress the compressed bitmap would be buffered into that FileOutputStream (i hope i was clear in this. haha)
Reference
Most of the stuff here were back in 2009, most of them are in Google Groups.
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