[Cocos2d-x v3.0] Scale the background image to fill the Screen
Scale the background image to fill the Screen
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| // ask the director for the visible window size// specifically, it return visible size of the OpenGL view in pointsSize visibleSize = Director::getInstance()->getVisibleSize(); // returns visible origin of the OpenGL view in points.Point origin = Director::getInstance()->getVisibleOrigin();// create background image from pngauto bgImage = Sprite::create("HelloWorld.png");// position the sprite on the center of the screenbgImage->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));// add background image at z-position = -1, bottom of all// the z-position value is relative to parentthis->addChild(bgImage, -1); // calculate the scaling factor to fill the screen sizefloat rX = visibleSize.width / bgImage->getContentSize().width;float rY = visibleSize.height / bgImage->getContentSize().height; // set the scaling factor to the background imagebgImage->setScaleX(rX);bgImage->setScaleY(rY); |
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