[Cocos2d-x v3.0] Create menu game and set background and set color !
Make game with cocos2d-x: v3.0
file .h: //creat menu game and set color:
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file .h: //creat menu game and set color:
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file.cpp :#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: // there's no 'id' in cpp, so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone virtual bool init(); void Play(cocos2d::Ref* pSender); void Highscores(cocos2d::Ref* pSender); void Help(cocos2d::Ref* pSender); void Exit(cocos2d::Ref* pSender); // a selector callback void menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h" #include <CCNode.h> #include <ccTypes.h> USING_NS_CC; Scene* HelloWorld::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } // on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); closeItem->setPosition(Point(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object auto menu = Menu::create(closeItem, NULL); menu->setPosition(Point::ZERO); this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... auto menuitem_1 = MenuItemFont::create("Play", CC_CALLBACK_1(HelloWorld::Play, this)); auto menuitem_2 = MenuItemFont::create("Highscores", CC_CALLBACK_1(HelloWorld::Highscores, this)); auto menuitem_3 = MenuItemFont::create("Help", CC_CALLBACK_1(HelloWorld::Help, this)); auto menuitem_4 = MenuItemFont::create("Exit", CC_CALLBACK_1(HelloWorld::Exit, this)); menuitem_1->setColor(ccc3(160, 32, 240)); menuitem_1->setFontSize(90); menuitem_2->setColor(ccc3(255, 0, 0)); menuitem_3->setColor(ccc3(0, 0, 255)); menuitem_4->setColor(ccc3(84, 84, 84)); menuitem_1->setPosition(Point(visibleSize.width / 4, (visibleSize.height / 4) * 4)); menuitem_2->setPosition(Point((visibleSize.width / 4), (visibleSize.height / 4) * 3)); menuitem_3->setPosition(Point((visibleSize.width / 4), (visibleSize.height / 4) * 2)); menuitem_4->setPosition(Point((visibleSize.width / 4), (visibleSize.height / 4) * 1)); menu = Menu::create(menuitem_1,menuitem_2, menuitem_3, menuitem_4, NULL); menu->alignItemsVertically(); this->addChild(menu); //add background for game auto bgImage = Sprite::create("background.png"); bgImage->setPosition(Point(visibleSize.width / 2 + origin.x, visibleSize.height / 2 + origin.y)); // add background image at z-position = -1, bottom of all // the z-position value is relative to parent this->addChild(bgImage, -1); // calculate the scaling factor to fill the screen size float rX = visibleSize.width / bgImage->getContentSize().width; float rY = visibleSize.height / bgImage->getContentSize().height; // set the scaling factor to the background image bgImage->setScaleX(rX); bgImage->setScaleY(rY); return true; } void HelloWorld::Play(Ref *pSender) { CCLOG("Play"); /** auto game = Game::createScene(); Director::getInstance()->pushScene(game);*/ } void HelloWorld::Highscores(Ref *pSender) { CCLOG("BallDemo"); } void HelloWorld::Help(Ref *pSender) { CCLOG("AninDemo"); } void HelloWorld::Exit(Ref *pSender) { CCLOG("Play"); } void HelloWorld::menuCloseCallback(Ref* pSender) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return; #endif Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }
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