[Cocos2d-x v3.0] Scale the background image to fill the Screen
Scale the background image to fill the Screen
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| // ask the director for the visible window size // specifically, it return visible size of the OpenGL view in points Size visibleSize = Director::getInstance()->getVisibleSize(); // returns visible origin of the OpenGL view in points. Point origin = Director::getInstance()->getVisibleOrigin(); // create background image from png auto bgImage = Sprite::create( "HelloWorld.png" ); // position the sprite on the center of the screen bgImage->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add background image at z-position = -1, bottom of all // the z-position value is relative to parent this ->addChild(bgImage, -1); // calculate the scaling factor to fill the screen size float rX = visibleSize.width / bgImage->getContentSize().width; float rY = visibleSize.height / bgImage->getContentSize().height; // set the scaling factor to the background image bgImage->setScaleX(rX); bgImage->setScaleY(rY); |
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